Sarah Marcussen

OMATI

Due to confidentiality, I can’t go into specifics about the project just yet. However, I can share some general information about it as well as some of the design challenges I solved as the UX/UI and visual designer.


A general overview

OMATI is a digital board game for mobile. The final game will consist of two game modes: PvP (player vs. player) and PvE (player vs. environment (AI)), allowing for both focused, single-player experiences as well as fun with friends.




Visual design

OMATI takes place in a dark sci-fi setting, similar to that of Blade Runner. To achieve the desired atmosphere, the game makes use of dark backgrounds illuminated by bright, glowing colours. This contrast also made it easy to highlight important elements in both the game and the UI, creating an intuitive experience that quickly onboards new players.

Implementation

It is a 2.5D game with a top-down perspective which, in this case, means that the graphics consist of 2D elements placed in a 3D space.


Since OMATI is a mobile game, graphics need to be both visually simple for the small screen and performance friendly. 2.5D allowed us to use lightweight 2D for interactive elements such as the game board, the pieces and the UI, while a 3D space makes it possible to add depth to the background with lighting and visual effects.